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Archive for January, 2010

Just when you thought it was over…BAM! More books. Currently standing at a healthy twenty books, the series will continue to expand. R.A. Salvatore has just signed a six-book deal with Wizards to write even more Drizzt adventures which will cap it off at a twenty six book series, if indeed that will be the series’s final tally.

I am still trudging through the earlier volumes myself and have yet to reach the more recent publications and have to say that the early stuff is amazing and I would recommend it to any reader looking for a swell time. However, as I have been told, and have somewhat experienced, the series begins to run a bit dry through the middle and towards the current end. Which leaves me wondering, how long can this lone dark elf’s story go and will it be an interesting read?

I am anxious to see what Salvatore has in store for Drizzt in these next six books, but I am also worried that the immensity of the character’s run will dampen what makes him great and make him into an overdone facsimile of what he used to be, a caricature, if you will. Alas, I suppose we shall have to wait and see. The first book in the next six-volume sequence is set to release in 2011, to much anticipation.

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17 Jan 2010

Drizzt Do’Urden

Author: Shane | Filed under: Literature, Tabletop Gaming

Magic, and gun toting hot chicks in skimpy outfits? No thanks, I’ve gone out on that limb and gave that genre a shot before, and swore to myself: never again. But the early reviews claiming the fast paced, revolutionary combat and style had convinced me to give it a shot.

I didn’t even make it through the opening credits without asking myself what I had gotten into. The Japanese pop music and the emo-Laura-Croft, break dancing with guns on her feet, was enough to make me crank down the surround sound and nervously glance around the room for anyone who may be nearby.

Once I had gotten through the ridiculously cheesy dialogue and opening credits, I found that the game picks up the pace and throws you into some heavy combat. From there out, my experience with the game did a 180.

Combat is fast… I mean, REAL fast. It requires one to sync and execute quickly paced melee combos and gunfire, while throwing magics into the mix when possible. The game features an awesome counter-attack system where perfectly timing your dodges from enemy blows activates WitchTime, an ability that slows down the speed of the combat to a crawl for the player to unleash devastating combos and finishers that would not normally be possible in real time.

After the first few chapters and the ‘getting started’ tutorials, the game starts to show its true colors in its difficulty. To get right down to it, the game is very tricky if not downright skull-fucking-ly hard. It’s a game that seems to throw as many boss battles at the player as it does regular combat set-pieces. There were several times where I was pitted against an incredibly tough boss, who after some time I would eventually vanquish, then turn the corner and BAM! Guess what? You get to fight that same boss again, but to make it interesting the game will force you to fight two of them simultaneously. After which, I would then sit back to enjoy what I would assume would be a few puzzle sections or minion combats to build up suspense again. Nope… the beginning of the next chapter would start me off with another boss fight against a two-headed dragon with a cherub’s face for a belly.

The control scheme is well done. Although for some reason when you start the game off, the camera sensitivity is set to the slowest setting possible. You’ll need this cranked up close to high as possible within comfort, as you will frequently need to spin camera angles to assess all the archangels closing in on you. You also have a vast multitude of combos available right off the bat, many requiring the perfection of timing to execute correctly.

One quirk that often got on my nerves, at times, was the less than intuitive moments that left me saying: “Well how in the hell was I suppose to know that?”. I’m talking about the boss fights that were chuck full of one-hit kills, or the climatic scenes after big battles where the game expectantly demands that I press square or spin the left analog stick in the 1.2 second time frame it gives me, or I’m crushed by a falling building or washed over by a wave of lava. By no means do I want my games to hold my hand through that kind of shit-storm , but the game auto-saves after every time you die, thus reflecting poorly on your overall score.

Tim’s Final Say

I had a real hard time getting over the ridiculous music and voice acting.  Then it clicked with me, how someone with similar tastes to myself enjoys a game like this. It needs to be looked at as a comedy. It is so outrageously cheesy that you can’t help but laugh at it.

Would I recommend, to a friend, to go out and buy this game? Ehh… no, not really. Not at $65. Would I recommend that they borrow it from me and play it? Absolutely. I would tell them to skip the cut scenes, and enjoy the game for what it is: a challenging and fast paced hack n’ slash with some nice visuals and occasional animated eye candy. Ignore the voice acting, plot, and Japanese pop music, and you’ll find that Bayonetta is a very fluid and well put together action game.

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17 Jan 2010

Bayonetta Review

Author: Tim | Filed under: Video Games

Call of Duty 6: Modern Warfare 2

ONE

There is ALWAYS someone behind you. I don’t care if it it’s physically impossible, he is there and likely has a knife.

TWO

Every time you get an idea and you’re thinking ‘man, that’d be cool’, it won’t be. Something will happen. You’ll get shot or your game will crash or a predator missile will randomly hit you by complete chance. So, when you get an idea, just don’t listen to it.

THREE

Patience…it’s a virtue. If you’re camping a spot and no one comes, even if it’s been fifteen minutes, do NOT get up and move. Because right when you do, you’ll die or someone will pass right in front of you as you leave and stab you in reflex fright.

FOUR

Reflex fright…being excellent at this game is like being excellent at getting hit in the knee with one of those doctor hammers. You have to play until your eyes bleed so your reflexes get so used to someone popping out and shooting at you that you put one between their eyes instantly, much like real life actually.

FIVE

If your opponent’s name is multi-colored or retarded or highbrow and simple, you’ve already lost. Just exit the game and bury your guns in the ground. I’ve seen them shoot through concrete walls; I’ve seen men empty entire clips into them and hit nothing but air. Everyone who has tried to stand and fight them has died. And no, you won’t succeed where so many have failed. Unless of course rule four applies to you or your name IS multi-colored or etc.

SIX

Never, never, never, not in any circumstance ever, will the grenade launcher NOT be the best weapon to use. In fact, when coupled with more explosives and the increased explosive damage perk, one can destroy anything one comes across. And now you too can have the power to be a cheap nub!

SEVEN

Your killstreak is your friend. But, with uncanny certainty, every single time you are about to reach your most important killstreak reward (AC130 gunner in my case usually) someone will murder you with haste and prejudice.

Now, go forth, my students, and use this knowledge to conquer the world that is Call of Duty. But do not use these powers for evil, only for slaying your opponents.

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10 Jan 2010

Modern Rules Of Warfare

Author: Shane | Filed under: Video Games

Blood Angels Space Marines

Hey

You guys remember that one time when I was all like, ‘Man, Games Workshop really pisses me off with their Space Mehren preference. What ever happened to honest competition?’

Looks like you’ll be holding your breath for even longer if you’re like me. Coming this April, the next new update flying at you in a…THUNDERHAWK!…is an update for…THE BLOOD ANGELS! Yeah I just said that. Keep in mind, this is following an update for the Space Wolves and an entirely new very minor Space Mehren faction, the Legion of the Damned. No Imperial Guard update…no Ork update…no new Chaos units…just another update and more units for a Space Mehren faction, not even one of the cool ones too. Its the Blood Angels…if there was a slightly homosexual chapter of Space Mehrens…it would be them.

Take this as you will. But I will be adding Games Workshop to my already growing list of things I have sworn a blood oath against.

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10 Jan 2010

MORE SPACE MEHRENS!

Author: Shane | Filed under: Tabletop Gaming

Doctor Strange

Yesterday was Stan Lee’s birthday and in a interview he said he thinks the next character to get the big screen treatment is…DR. STRANGE! Stephen Strange was a brilliant but arrogant surgeon who had a car accident that crippled his hands. Searching for a way to restore his hands he wandered the world and spent his fortune trying everything. Finally, broken and beaten he heard rumor of a man known as the Ancient One who could cure anything. As he climbed into the dangerous mountains, a snow storm rolled in. Almost dead he was dragged into the caves and met the Ancient One and his student Mordo. The old man refused to help Stephen but the storm made it to dangerous to leave. While wandering about one evening he found Mordo casting a dark spell that was attacking the Ancient One. The spell failed but when Strange ran to tell the old man, Mordo cast a spell on him to prevent him from speaking of what he saw. Unable to alert the Ancient One, he asked that he become a student and become a better person. He accepted Strange’s offer and removed the spell from him. Surprised that the Ancient One knew all about Mordo’s treachery he asked why. “At last the spark of good in you has been fanned into a fire. Mordo is a lost cause and has already fled. You are destined to be the new Sorcerer Supreme!”

For more info follow the link: http://en.wikipedia.org/wiki/Doctor_Strange

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10 Jan 2010

Dr. Strange Movie?

Author: Jim | Filed under: Comics, Film