Archive for November, 2009

Before I start the review, I would like to send out a special thanks to Cam Banks for yet another gem of a book.
So, you have the core book for Supernatural and are looking for a adventure to run. First, Jamie Chambers who wrote the core book hid an Easter egg adventure in the pictures at the beginning of each chapter. Really cool, you have to piece together the clippings for the adventure. Go try it.
Okay, down to brass tacks. The hardest thing to do is run a game that gives players a feel that they can roam around as they want. You, as the GM, must try to avoid that linear feeling. Guess what? The writers of these adventures did a excellent job of creating the perfect feel. While reading The Red Ghost, I was impressed that the players could wander around the site and investigate different areas in any order. I don’t want to reveal too many secrets, so let’s leave it at that; it is a ghost story.
I would like to point out that the Cortex system makes things incredibly easy to run each adventure. All of the tasks set forth have the difficulty already set in each scene. This lets the game flow easily from scene to scene.
You have five great adventures to choose from: The Red Ghost, Transmutation, Hell Hound on my Trail, His Lesser Half, and Synchronicity. All can be dropped-in at a moments notice. Any one can easily teach you how to create your own campaigns by following it like a blueprint.
All in all an excellent book well worth the price of admission.
Enjoy!

